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  <title>Category: evolution | nickler&#39;s</title>
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  <link href="https://nickler.ninja/"/>
  <updated>2012-11-29T00:15:00+00:00</updated>
  <id>https://jonasnick.github.io/</id>
  <author>
    <name>Jonas Nick</name>
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  <entry>
    <title type="html">Signaling Games and Language</title>
    <link href="https://nickler.ninja/blog/2012/11/29/signaling-games-and-language/"/>
    <updated>2012-11-29T00:15:00+00:00</updated>
    <id>https://jonasnick.github.io/blog/2012/11/29/signaling-games-and-language</id>
    <content type="html">&lt;p&gt;&lt;img src=&quot;/images/vowelspace.png&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;
Two papers I wrote with &lt;a href=&quot;http://www.sfs.uni-tuebingen.de/~roland/index.html&quot;&gt;Roland Mühlenbernd&lt;/a&gt; last winter. We mainly explored what happens when the players are able to invent new messages in &lt;a href=&quot;http://en.wikipedia.org/wiki/Signaling_game&quot;&gt;signaling games&lt;/a&gt;.
The important finding in the &lt;a href=&quot;/papers/ForceOfInnovation.pdf&quot;&gt;first paper&lt;/a&gt; is that the players ability to make up new messages overcomes signaling bottlenecks and leads to successfull communication even if the number of strategies is high. When coupled with a reasonable mechanism for message extinction, the agents will play perfect strategies in the end.
The &lt;a href=&quot;/papers/Innovation_Evolution.pdf&quot;&gt;second paper&lt;/a&gt; explores the evolution of the vowel space with this technique. The resulting partitions of the vowel space resemble these of actual languages.&lt;/p&gt;
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